I believe the mirrors are there to remind you of the thing you cannot escape, no matter how many times you walk down these paths. As a being of life and constancy, the new voices are both constancy (an lingering echo of your previous self) and change (a shift in what qualities of yourself are at the forefront) It may in some way symbolize the split between the Long Quiet and the Shifting Mound, since part of you is her and part of her is you, and the voices are “broken glass”. It may also be You becoming more aware that you’re not normal and quietly wishing to view yourself and your new voice passenger. Since the final mirror brings us to the SM, it may be the veil between that space and the current reality growing thinner or Her becoming more aware of you as you gain new further understanding of the princess. I think it’s similar to the Princesses becoming part of the Shifting Mound: the space you exist in when you meet Her cannot hold fragments of a concept, and the voices are to you what Princesses are to the SM. The mirror doesn’t kill the voices, or at least they show up during the Endgame if you make certain choices. To me the mirror seems to be the fragments of the Construct Trap-Reality when the narrator is shown slowly dying in it. Review Slay the Princess for yourself based on this.The Long Quiet’s godly body is “stuck between panes of glass” or something. The game has a full official list of content warnings. Even if you’re not a conventional horror game fan, I’d still consider it if you can handle the above. But besides that, the game’s not at risk of giving you a heart attack, so you don’t need steel nerves and an unshakable resolve to play. I will say as someone who isn’t fond of it myself, I survived with minor discomfort. This game is graphic and you will see bodily mutilation in basically every way possible by the end of it. If you can’t handle gore or body horror, do not play this game. But for us finally getting our answers, I think we’ll be happy with the full experience, and it’ll be worth the money. This will be lost to newcomers who get to learn everything within a few hours of gameplay. There’s a level of satisfaction to be had after theorizing and fixating on the ambiguity of the demos for months. If you loved the demos, my Slay the Princess review is especially for you. As they’re both the only ones where you help the Princess, I really hoped for there to be more to them.Ĭonclusion: A neatly wrapped gift of a horror experience you won’t forget Razor is a mostly singular fixed outcome as well, but that feels more natural there than it does with those other two routes. But my two favorite routes - Damsel and Prisoner - don’t get nearly as much in terms of branching off or choices compared to their counterparts like Adversary and Beast. The Stranger, in particular, doesn’t seem to have any outcome changes at all, basically being one big cutscene to play through. However, some routes have way more to them than others. But not every path in the woods is traveled equally I feel almost no dissatisfaction after exploring the endings, like everything concluded as it should have, and I can be happy for the experience and what it meant to me. It left me thinking about the meaning of relationships themselves. It left me pondering where a toxic relationship begins or ends and true love takes its place. They were not lying when they said the game was about love, and I felt the love. Two of the final endings left me emotional and crying on the inside. There is something I found deep and even somewhat philosophical about the nature of existence, identity, free will, and humanity in its story. Slay the Princess’ greater story is much like the titular Princess herself: equal parts horrific and surprisingly beautiful and haunting. And the game’s still laugh-out-loud hilarious at moments. There’s also the revelation of what’s beyond the basic plot threatening to break the mystery wide open. It’s as surreal and bizarre as you’ve come to expect, probably even more. You get time to explore every route with several further mutations. It may surprise some - or might not be exactly the desired direction, in some cases - but it was set up properly by the demos. There’s a deeper, more complex story as hinted at in the demos. Everything you want to see happen likely happens. Everything we’ve speculated on, any questions you had - chances are high that it’s all been answered in the full game. The game has the right scope and length with a satisfying conclusion. I think the story is what it’s supposed to be. I maintain it is the most unique horror visual novel to exist at present, and now I have seen where it truly goes. The Story - An existential and horrific (but beautiful) rabbit holeįor those of you just tuning in, see my previous explanation of this game for its premise.
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